Basic fire damage is +roll 1d3 when exposed to flame. If you're still burning, +roll Xd3 (with 'X' being however much damage you took last time) for damage next turn. Vampires have this keep up (with the multiplier to make it worse!) until they burn up or are put out. If you're not particularly flammable, subtract 'X' from the +roll Xd3 (so you might eventually go out). If you're not flammable at all, it just happens once. If you're **engulfed** in flame (or a vampire in the sunlight) it's using d5 instead of d3.

Example 1

Lyle's shirt is aflame and he's not trying to put it out!Lyle types -=> +roll 1d3

GAME> Lyle rolls one 3-sided die : « 2 »First pose, Lyle would take 2 damage, +roll 2d3, and subtract 2 from that.

Lyle types -=> +roll 2d3

GAME> Lyle rolls two 3-sided dice : « 3 »Second pose, Lyle would next take 1 damage, then +roll 1d3, and subtract 1 from that.

Lyle types -=> +roll 1d3

GAME> Lyle rolls one 3-sided die : « 3 »Third pose, Lyle would next take 2 damage, then +roll 2d3, and subtract 2 from that.

Lyle types -=> +roll 2d3

GAME> Lyle rolls two 3-sided dice : « 5 »Fourth pose, Lyle would next take 3 damage, then +roll 3d3, and subtract 3 from that.

Lyle types -=> +roll 3d3

GAME> Lyle rolls three 3-sided dice : « 5 »Fifth pose, Lyle would take 2 damage, then +roll 2d3 and subtract 2 from that.

Lyle types -=> +roll 2d3

GAME> Lyle rolls two 3-sided dice : « 2 »Sixth pose, Lyle goes out after taking eleven points of damage. For a standard person, 10 damage is the high-end of Minor injuries.

Example 2

Vinnie the Power:20 Vampire's been left out in the sun!Vinnie types -=> +roll 1d5

GAME> Vinnie rolls one 5-sided die : « 2 »

First pose, this would normally be 2 damage. But since Vinnie's a Power:20 vampire, the fire does 3x damage to him. Vinnie takes 6 damage.Vinnie types -=> +roll 2d5

GAME> Vinnie rolls two 5-sided dice : « 10 »Second pose in the sun, Vinnie takes (10 x 3 = 30) 30 damage (that's 36 so far. Vinnie is probably suffering Major injuries)

Vinnie types -=> +roll 10d5

GAME> Vinnie rolls ten 5-sided dice : « 42 »Third pose in the sun, Vinnie takes (42 x 3 = 126) 126 damage (that's 162 so far. Vinnie's probably just a pile of ashes).

Just plain exposed to extreme heat instead of fire? X damage per turn at ten degrees Fahrenheit over 150. So 155 degrees does X damage per turn, 165 does 2X, 175 does 3X, et cetera.

Yes, I've yet to work out 'X'. For reference, standard flame burns around 1,600-1,800 degrees F, paper burns at 450, and water scalds around 130.

Cold starts to physically affect normal folks at 60 F or lower, body tissue can start to freeze around 30 F, and dry ice is around -110 F.

THEORETICAL HOT/COLD WEATHER DAMAGE SYSTEMTemperatures over 130 or under 30 start to prompt damage. Add your Fitness+Healing and call that your Health Index. For each Health Index temperature range above or below those numbers, you take one point of damage per pose/turn.

So for a normal Fitness:10 & Healing:0 person (HI=10):

130 to 139, or 30 to 21, does 1 point per turn.

140 to 149, or 20 to 11, does 2 points per turn.

150 to 159, or 10 to 1, does 3 points per turn.Obviously, code can make this math easier.