Werewolves Handbook

This page is a handbook for players of current werewolf characters and those considering apping one in the future.

Pack Behaviour Information

All of the details below are for information purposes. Your werewolf character may or may not use them. However, other werewolf PCs may respond according to your behaviour. Your mileage may vary and in character actions have in character consequences.

Other information is on the Shifter Behaviour Tutorial.

A non-local werewolf entering the Chicago city limits should introduce themselves as soon as feasibly possible to the Ulfric. OOCly, this is best handled via an @mail to the current Wolves leader on the +leaders board. You can then arrange an IC meeting or an OOC agreement on having met if schedules do not mesh. If you are able to arrange to run into another local werewolf in RP first, they can provide you the means to contact the leader. The urgency of this meeting and what transpires after is dependent on your current situation as follows.

Newly made local werewolves – A brand new werewolf is in a very dangerous situation. They do not have control of their shifting, and they need to be taught control and the rules and traditions of the Chicago Lukoi. They need to contact the Lukoi as soon as possible for help and training.

Visiting werewolves – Wolves coming into Chicago temporarily need to immediately announce themselves and their reason for being in Chicago, and need to be apprised of the rules and limits of their stay.

Two Packs Meeting - There is ceremony to be observed when two packs of werewolves share a full moon. Their meeting will be at the Lupanar of the hosting pack. The visiting pack should offer a gift to the Lupa of the host pack.

New Arrivals Moving Permanently to Chicago – New arrivals who are coming to Chicago permanently need to introduce themselves as soon as possible. During that time they will be apprised of the local werewolf policies, and told where the Lupanar is held.

Other Werewolf Leaders

  • Ezekiel Slack Ulfric of the Burning Mountain clan of Lukoi in Bend, Oregon. Been in power about thirty years. Conservative. Cranky. Near to being pulled down by younger, meaner wolves.
  • Gustavo Rojas Ulfric of the Sierra Estrella Pack of Phoenix, Arizona. Has been in power for just over a year after usurping one Jerome Eno. Not one for mercy.

Other Information

Here are a few points of interest that some people have misconceptions about regarding werewolves, many of which stem from the vast differences between the Anitaverse, WoD, and other legend, lore, and fiction about lycanthropes. So to clarify things on this game:

  1. Beta does not mean weak. Being a beta werewolf does NOT mean your character is weak, submissive, or malleable. It does not mean you are easily manipulated, fearful, or cowardly. The designation of Beta is not a personality dictate. It is more a simple societal pecking order (which is buckable, to be honest). Think of the lukoi as a large corporation. The Alphas are upper management who started at the top when they came into the company. Betas are not just the grunt workers and middle management, they may also be in upper management via HARD WORK. Through the wonders of XP, you are likely to run into Beta wolves who are physically stronger and more powerful than Alphas, and ones who hold rank and titles in a pack. If you are considering a wolf and Alpha apps are closed, don’t let that dissuade you from apping one.
  2. Werewolves are not real wolves. They do not mate for life. The Ulfric and Lupa are not the only mates. The other wolves are not forbidden to romance each other and will not be killed for dating, marrying, attempting to make puppies (and failing), or just playing bedroom games. They most certainly are not forbidden to fall in love, settle down, and enjoy life with a non-wolf. The Dominate power is NOT about sex. It's about a metaphysical energy presence and power creating a /pecking order/, not a BDSM consortium. The pack does not stand for trying to force someone to be a mate. These are people, not animals. And no one should feel pressure to be mated. Yes, the books had an example of a Nimir Ra and Nimir Raj being metaphysically forced to be together whether they wanted to or not. Turned out later that had nothing to do with anything but Anita's own whacked out powers forcing something she needed on her. That isn't how it works with the rest of the universe. The only time you will run into dating trouble is when you do something that even a human will punch you in the face for, like trying to get into the pants of someone else's boyfriend or girlfriend.
  3. Being in the pack doesn't mean you can only interact with the pack. That would be stupid and boring. Yes, there are things you shouldn't be telling non-wolves about, and as always IC actions have IC consequences if you betray your pack, but you can interact, date, marry, schtup, and dance the fandango with whomever else you want. It'd be nice to have good lines of communication between the wolves and other factions regardless. Isolation does no one favors.
  4. There are a lot of opportunities for people to come in and rise quickly in the pack if they choose to play a good political game. Having a large group means that there is more likelihood of having a good number of people on at any given time to do "pack things" if they wish.
  5. None of this means massive stupidity and doing things that are likely to get your tail chewed off will be overlooked by the pack. IC actions have IC consequences. The wolves do take care of their own and they mete out punishments and justice when necessary. There /is/ a pecking order. It /will/ apply IC. If you tell your boss to piss off at work, there would be consequences, and the same goes here, only these consequences may come with teeth and claws attached!
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